Thread:BrickfilmNut/@comment-25918864-20141224184430/@comment-4724333-20141229013024

OK, thanks. I'll have Boba show me the application once he receives it, since that feature of the website is only linked to his email, and then we'll both do our review (though, as I said before, I'm pretty confident in your abilities, and your recent post makes you sound like a pretty knowledgeable and dedicated learner).

Rigging/texturing are areas in which I'm modestly competent, actually, so if you want any help, you could try and ask me. Video tutorials often work best for teaching those things, but if you have any specific issue or question, I'd love to assist. :)

What you mentioned about animated textures is something I've actually been interested in myself for a while. I haven't really been able to find much on it myself either, since LEGO faces are kind of unique in being 2D, but from a few wireframe screenshots I've seen of TT games, it seems that each facial feature gets its own mesh slightly in front of the head, and that these get manipulated individually. I'd imagine that certain things like blinking still require animated textures, but I think that a lot of stuff like eyebrows being raised can be done through rigging with this method. I'd hope so, at least, because it's nice to have that sort of direct control when animating a scene. Anyway, cool that you have that same sort of pursuit. :P