User:Jeyo

Creator of the breakthrough system that completely perfected the modeling of LEGO bricks. And most of it done without access to Blender. If you have any questions -- ask! I am Jeyo, the main concept artist, chief storywriter, currently-chief modeler and high advisor of this merged game project. As that introductory sentence implies, I draw concept art (mainly for enemies at the moment), write stories -- be they character backstories, world backstories, game plots or any other stuff like that -- and am a fairly competent modeler. Although I am not officially one of the co-leaders of the board of directors, my opinion does have a good deal of weight in the decisions made.

if you'd like to contact me, you can either leave me a message or talk to me on chat; I'm regularly on. If you'd like to contact someone else, see this page; it lists all the members of the team and more.

My current projects

 * Concept Art
 * I've lately been working on designs for the enemy's army -- see here -- as well as some vendor drawings. My latest piece can be viewed here.
 * Concept Models
 * Apart from dabbling in war hammers, my first posted work -- a glider -- can be viewed here and a work-in-progress of a boss from the desert world can be viewed here.
 * Blender
 * I am currently working on the Hub, the as-of-yet-unnamed main base and trade center of the game.
 * In addition to that, I've also begun my first project that requires the precise assembling of LEGO bricks. I've been modeling them from scratch (from a template that I originally modeled from a reference image). This work-in-progress can be viewed here.
 * Other
 * I have also been learning more about Lego Universe, the game that started all of this, in order to get a better understanding of how a Lego MMO might work: the villains, the worlds, the NPCs, the player customization, the story and so on. Fun work! :P
 * I'm improving my building skills too, so I may better design models for the team.

Updates

 * My computer with Blender crashed, leaving me useless to the team when it comes to direct contribution. I can still advise and assist, though.
 * June 11, 2014 -- Massive breakthrough in the modeling of bricks! The secret to perfect, 100% accurate LEGO modeling is here! I can't use my own discovery due to lack of Blender -- but you can. (Link)
 * October 11, 2014 -- I'm active again! And to ick off my new burst of activity, my Reignition blog (linked above) has been updated!