Board Thread:Storyline/@comment-24567264-20130801230342/@comment-4724333-20130823214245

OK, now that that's all settled with, let's sort out some things with the Hub.
 * 1) What training should occur outside the academy?
 * 2) What activities do we want players to be able to do in the hub?
 * 3) Should there be any plot or storyline unifying the activities in the hub, and if so, what should it be?

Here are my ideas for each point. I think that some basic training, such as talking to NPCs and moving your character, should be taught on the way to the Academy. In the academy, you learn about missions, combat, building with bricks, and vehicles. Then, afterwards in the hub, the main thing you learn about is interacting with vendors. Activities should include buying equipment and performing missions for various minifigures, with the "aim" of doing all the missions being able to obtain the means necessary to get a glider. This is to explain why you're doing missions on the hub and not exploring right away. :P I would personally like to see a lot of these missions involving vehicles, like transport ones, as there won't be many other chances for vehicles in a lot of the other worlds, and vehicle-based errands, such as transporting equipment across the hub, could kind of suit the hub's busy and urban atmosphere. Finally, for the plot, I think there should be some not-so-prominent but still existing storyline involving some futuristic enemy, just to get players used to the pattern for the worlds to come without fully immersing them in it right away.