Talk:Join/@comment-4586908-20130915183045/@comment-4884819-20131021172227

Also, tons of games run with pretty much zero budget. These days, you can create and publish a game on the Internet for everyone to use with absolutely no money. With the advent of Unity and other free engines, free games are no longer a "joke" either. You can make completely respectable games with Unity/Blender/GIMP. It really depends on your skill level. Just because you use CryEngine/Maya/Photoshop doesn't mean your games will be any better.

About Unity Pro, it really isn't that necessary for your game. You get a few features, such as new rendering methods, image effects, soft shadows, etc. Those are nice to polish off your game, but they aren't really that important. I know someone who lets me use a copy of Pro to test things out from time to time and work in, and you really don't use any Pro-only features unless you are going for AAA graphics. Honestly, the biggest two things I like about Pro are the dark skin and profiler. You can use other external tools to profile graphics though.

You will know when Pro is right for you, because you will start running into issues because the features you need/want are Pro-only, as we are with PB. :P