Board Thread:Storyline/@comment-24567264-20130801230342/@comment-4724333-20130823220218

BobaFett2 wrote: I think that training should be connected to the academy. Maybe you're sent to a nearby (small) island for training, although I think it's a lot easier on modelers to have training done in the academy.

In the hub you're joining the explorer's guild. If you return, then there should be sections where you connect the dots and talk with various NPCs. Maybe there's something hiding on the hub for you to find part way through? Other than that, the Hub should be of minor importance for storyline in my opinion. I think it's a good place to have a lot of random quests for delivery/acquisition - some NPC needs something from some island, etc...

Do you mean missions where you drive vehicles? I don't see why there should be an enemy on the hub. I'd rather that there isn't. Well, some training has to be done before the academy because of what we decided a few posts up, where the player is led to the academy. Unless it's all one big cutscene or nobody trains the player on how to move, but neither alternative option sounds that interesting. :P I like your idea of connecting the dots. I was kind of hoping there could be a few prominent good guy characters the player could interact with throughout the story as well, and that could allow for it. And I was thinking of some missions with vehicle-driving. As for the enemy, I was just thinking someone/something with very little presence. Just a way to, as I said, introduce the player to boss battles without immersing them in a complex story quite yet.