Board Thread:Storyline/@comment-24567264-20130801230342/@comment-4724333-20130823221610

BobaFett2 wrote: Discussing the intro itself with Jeyo for clarification in chat.

Good guy characters are fine, although I don't think that they're necessary. The good guys are the players. If you want to fight people, I suppose you could fight criminals...I just don't feel like it fits that well. You don't need to be introduced to boss battles on the hub world, but the training academy could have a simulator if you want. Simulator could be fine as well, I suppose. And I know that the good guys are the players, but there are a few reasons why I thought it would be nice to have some good guy characters.
 * 1) They would be fun to design and write for.
 * 2) They make the player feel less "alone" in their quest.
 * 3) There are some points in the story where it seems like you need to collaborate with people in the hub for info on how to access the Core. This may as well be expanded to other things as well.