User blog comment:Allenallenallen333/What I've Been Working On (Unrelated to LEGO)/@comment-4724333-20150128215415

Back replying to this thing again. :P I'm going over some of the older models I made for SoA, reducing the poly counts of certain models and making sure the normals are good. I've come back to that armour vendor I made way back, and I managed to get it down to about 7900 tris so far, which is better than the orignal 68000 or so, but I should definitely reduce it even more yet. I've tried normal mapping in Blender, but it doesn't work well for any detail that's extruded exactly inwards or outwards, either removing detail or making it not look deep or doing something else wrong. How did you go about achieving your effect?