Talk:Current Goals/@comment-5101371-20130702235441/@comment-4884819-20130703192054

I'd just like to say that Photon Cloud is essentially a way to run Unity Networking but on a bigger collection of servers. Unity Networking is peer-2-peer, meaning a client is essentially a server. I have explained this to Mvp and Brickfilm before. Running your own Photon multiplayer server is really, really hard as Allen pointed out. You have to handle all the logic, etc. However, if you are looking for a pretty basic starting point, the Photon server SDK has some great examples. Almost all of them use some sort of messaging system, which is pretty intuitive and easy to figure out.

Smartfox using Java wouldn't be a problem. There are plenty of games that use Smartfox last time I checked. I'd also like to add that Unity Networking isn't inherently slow, it's just that a regular peer's internet speed might not be near as fast as a dedicated server. Also, if you are loading 64 peers onto someone's game, it's going to be pretty slow unless they have both a really fast Internet connection with a lot of bandwidth, and a really good computer.