User blog comment:Allenallenallen333/While Allen Was Sick and Bored at Home.../@comment-4724333-20140712150224/@comment-3499785-20140712152141

Because this was kind of a test some higher level 3D modeling guy gave me. I'm suppose to make it look good in Unity without causing lag (680K polys... gets a bit... you know..... ). So I would have to make a low poly version and all sorts of normal/specular/diffuse maps....

Anyway...