User blog comment:Allenallenallen333/LEGO Worlds PC Game/@comment-4724333-20150611201948

Well, I'd definitely like to still focus on building at some point, because:

a) frankly, LEGO Worlds' building is a little underwhelming. I mean, it's great for large-scale creations, a la LEGO Master Builders creations, and I'm sure it'll be perfect for the creative visions many people have. But the brick selection is incredibly limited, and does not allow for any technique like SNOT or the like. It's just like building with LEGO several decades ago. Which isn't bad, but after looking at some old LU's walkthroughs, LU's properties looked very appealing. LEGO Worlds is great for large-scale creations, I guess, but I've never cared much for them as much as creative techniques (not sure about everyone else, though).

b) what's the point of even making the game if there's not any building? :P It doesn't have to be the core of the game, or even too extensive, but otherwise, you may as well make a game with an original aesthetic.

Still, I see your point. LEGO Worlds is far from being a LU successor, even putting the building aspect aside. So yeah, it doesn't feel pointless to work on what it leaves out. :P