User blog comment:Allenallenallen333/Game Change Log/@comment-4724333-20140621151854/@comment-3499785-20140621153031

Turns out that your model is foundamentally different than mine so all I could do was compare and contrast the vertices a bit. But yes, it did help in a way.

On the topic of something new though is that the armature/bones of the model should always be at Scale 1:1:1 for X:Y:Z values. They must be scaled correctly at 1 to 1 or else when you import it into Unity, it might be screwed up. It's fine if you want to scale the model in Unity in the scene though; that doesn't matter. (My minifigure's armature was at 0.555 scale so it had some problems.)