Thread:Allenallenallen333/@comment-4724333-20140905165005

Hey Allen,

I suppose I could have asked this question elsewhere, but it's nice to see the wiki a bit more active this way. :P Anyway, I've decided to acquaint myself with Unity a bit more, but found that when importing certain blender models I've made, a lot of the faces are missing. After doing some research, it appears that this is caused by inward-facing normals (as well as n-gon faces, but I already fixed those with Triangulate). This leads to another problem. When I try to recalculate outside... not all of the normals recalculate outside. Do you have any tips or tricks you could share? I suppose I could just manually keep flipping normals until it's correct, but not only is it sometimes difficult to view all normals on certain complex shapes, but it is also kind of, well, slow and cumbersome. 