Board Thread:Storyline/@comment-4724333-20130708222743/@comment-24567264-20130716170709

AtomicScientist wrote: Jeyo wrote: ErkelonJay wrote: Jeyo wrote:

Jay, it's just the main world. No secrecy about it. Why would they need secrecy (or ruins)? The biggest threats to the minifigures have been pirates and wild animals so far. It's a large world, open to anyone and densely populated. (And why would the player be falling from a cliff?) Because it's a simple intro. Also, it explains why the player can't immediately jump out of that world and go somewhere else.

And also, I was in the state of mind that the player characters wouldn't interact/meet each other during training. That's why I thought of a private place. Ah. I was thinking they would, but whatever. Your idea of falling from a cliff intrigued me, though, so here's my intro:

You can select one of several ways to start. The only one I've developed so far involves the cliff: you are hunting some wild animal that's been attacking the minifigures when it suddenly ambushes you, running into you with jaws snapping and knocking you off a small cliff several minifigure-lengths high. That's when the cutscene ends. You awake to find several minifigures around you, helping you up. Because of the impact, you're a bit groggy. You reorient yourself, learning the controls in the process. So you aren't taken by surprise like that again -- or if you are, so you you aren't knocked unconscious again -- you are advised to get some more training. So you travel to the other side of the Hub world (half of it is wilderness and half civilization) to the Training Academy. Soon after training, you depart to investigate myserious and sinister occurrences, etc. @Jeyo Genius.

Another story idea:

Your out exploring, looking for flint and stone when you find a small cave. You go in, but the cave collapses, leaving you trapped inside, with only deeper into the cave to go. After a lot of exploring, you'd find a mine, where some miners find you, almost unconscious from exhaustion, and take you back up to the surface, where they advise you go into the nearby city and go to the Training Academy, to help make sure you never get lost again. Same ending as Jeyo's.

I kind of like the idea of the training area being abandoned. Maybe in the mine you find some writings left behind by the miners directing you to the hub. (And the training academy might not exist yet.) To get at least a basic familiarity with the combat controls, should the player punch down a few boxes or things there as well?