Thread:Stormjay Rider/@comment-4724333-20140111191937/@comment-24567264-20140111232943

BrickfilmNut wrote: ErkelonJay wrote:

BrickfilmNut wrote:

ErkelonJay wrote: Verrrrrrrrrrrrry slooooooooooooooowly. :P

I find that I'm only motivated to do something when the thing I want to do allows me to let my imagination take full control. When everyone opposed my ideas, I tried to be a good sport and not complain, but I really have no desire to do the work that is masterminded by someone else. (That could change if I actually get payment, I guess.) Also, there was a comment by Boba a while back where he basically said that unofficial LEGO games wouldn't really pay off, so that killed off that idea pretty quickly.

Long story short, what coding I do for the game has to be on my own terms, otherwise, it probably won't get done. I see... well, what could change in order for you to code more for SoA? First and foremost, for me to quit procrastinating.



In all honesty, I've lost nearly all motivation for continuing here-- I'd prefer starting a whole different project, or making a complete overhaul of this one. Complete overhaul? How so? Firstly, I'm not seeing any profit in the game as a LEGO game -- unless we make it a stand-alone type game, we won't get a lot of players due to copyrights and such. Not sure how many people would want to break from making this as a LEGO game, but it is my opinion.

Second, with no offense meant to the writers of the story so far, I want to scrap the story, basically. I'd much rather prefer that we begin the game with as minimal restrictions as possible, see what we come up with, and take the best elements that we come up with and put them into a fresh story.